*******************************************************************************
readme.docʁ@@@@@FSEGA2D-SGL Ro[^t@C
t@CĹ@@@@FS2D2SGL.DOC
Ώۃc[Ĺ@@@FS2D2SGL
Ώۃc[́@@@@@FSEGA2D-SGL Ro[^
o[W              F1.00
쐬ҁ@@@@@@@@@F
쐬@@@@@@@@@F1995-07-18
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@1995/07/18@@Ver1.00

PD͂߂
@́AMAP Editor  Screen Editorŏo͂ꂽSEGA2D`t@CA
SGL(Sega 3D Game Library)ŗeՂɎgpł悤C̃\[XR[hɕϊ
c[łB

QDS2D2SGL.EXE̓o̓t@Cɂ
Q|P@̓t@C
@̓t@ĆASEGA2DtH[}bgt@Cn܂B
@@Usage: S2D2SGL [SEGA2D(.2d)](ret)
                    SEGA 2D:@Map Editorŏo͂ꂽSEGA2DtH[}bg

Q|Q@o̓t@C
@o̓t@ĆALN^f[^Ep^[l[f[^Epbgf[^
Rނ̃f[^o͂܂B

@(1) SEGA2D{gq(.MAP)
    p^[l[f[^C̔zŏo͂܂B

@(2) SEGA2D{gq(.CEL)
    LN^f[^C̔zŏo͂܂B

@(3) SEGA2D{gq(.PAL)
@@pbgf[^C̔zo͂܂B

@(4) SEGA2D{gq(.H)
@@SEGA2D̏t@C(1)`(3)̔zextern錾o͂܂B

Q|R@[ULqt@Cɂ
  S2D2SGLo͂ꂽt@ĆAf[^₷悤ɂ
tH[}bgӎďo͂Ă܂B
  TvvOł SEGA2D.H Ƃ錾t@C𗘗pč쐬Ă܂B
@၄
@@/* SEGA2D.H ̓e */
    @@#define	SEGA2D_MAP		".scroll\vf.map"@--> Q|Q (1)
    @@#define	SEGA2D_CEL		".scroll\vf.cel"@--> Q|Q (2)
    @@#define	SEGA2D_PAL		".scroll\vf.pal"@--> Q|Q (3)

    @@#define	SEGA2D_H		".scroll\vf.h"    --> Q|Q (4)

RDTvvOɂ
@TvvOSEGA3D_3ASEGA2D_1fBNg̃vOŁAS2D2SGLc
[̎s菇LqĂ܂̂ŁAQƂB
@ڍׂ́ASAMPLE2.DOCɋLڂĂ܂B

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ȁ@
